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Skills

  • 3D Modeling

  • Digital Sculpting

  • Tracking and Compositing

  • Texturing

  • Rendering

Software

  • Maya

  • 3DS Max

  • Zbrush

  • Substance Painter

  • Photoshop

  • Illustrator

  • Keyshot

  • Vray

Experience

Savoy Studios, Portland OR — 3D Lead

January 2015 - November 2016

 

Design and visualize art glass installations. Efficiently manage time between several projects with different deadlines while working with clients to help design art glass installations for commercial and public settings. Model concepts in 3DS Max and render in Keyshot. Prepare cut files for parts in Illustrator.

 

Lombo Bardi Productions/Taylor Twin Productions

Neil Stryker and the Tyrant of Time - VFX

 

Modeled, textured, and composited 3D assests for use in the film. Modeled in Maya and textured in photoshop, compositing done in Nuke.

 

The Art Institute of Portland

Student Production Team “Sweet Dreams” - Modeling and Texturing

Modeled and textured various assets, including one of the main characters “Fox” in accordance with all concept drawings and revisions. Modeled in Maya and textured in Photoshop.

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